Guiguzi is a high-impact Strategic Support in Honor of Kings. He is a “playmaker” who relies on stealth and movement speed to reposition his entire team and pull enemies into a single, vulnerable cluster. He is the ultimate catalyst for “womb-combo” team compositions.
Skill Breakdown
Passive: The Laws of Nature
- The Mechanic: Staying out of enemy vision for 3 seconds grants an enhanced basic attack that deals AOE magic damage and a 50% slow.
- Tip: Use this to start a gank. Stepping out of a bush and hitting an enemy with this slow makes it much easier to land your Skill 2 pull.
Skill 1: Prophecy โ Hidden Hand
- Invisibility: Guiguzi enters a “concealment” state and gains 40% movement speed.
- The Shred: Touching enemies while invisible deals damage and reduces their Physical and Magic Defense by up to 40%.
- Tip: Don’t just run past enemies; try to “brush” against the enemy tank or carry before you pull them. The armor shred ensures your team deletes them instantly once they are pulled.

Skill 2: The Animist
- The Pull: Guiguzi creates a swirling field that deals damage over 2 seconds. When the timer ends, all enemies in the circle are pulled to Guiguzi and Stunned.
- The Shield: If you successfully pull a hero, you and your nearby allies gain a massive shield.
- Tip: This is your most important skill. You must time your movement so that you are standing on top of the enemy exactly when the 2-second timer finishes.
Ultimate: Prophecy โ Out of Sight
- Mass Stealth: After a 1-second delay, Guiguzi and all nearby allies turn invisible and gain movement speed.
- Radar: This skill also reveals the location of the nearest enemy hero.
- Tip: Use this for team-wide ambushes. Itโs also an excellent scouting tool to find where the enemy jungler is hiding.
Core Combos
| Combo Name | Sequence | Purpose |
| The Flash Pull | $S2 \rightarrow$ Wait 1.5s $\rightarrow$ $Flash \rightarrow$ (Pull triggers) | The “Instant” pull. By waiting until the last moment to Flash, enemies have no time to react. |
| The Ghost Ambush | $Ult \rightarrow S1 \rightarrow S2 \rightarrow$ (Touch enemies) $\rightarrow$ (Pull) | Bringing your entire team in for a surprise engagement while shredding enemy defenses. |
| The Lane Roam | $S1 \rightarrow$ Passive Auto $\rightarrow S2$ | Using your speed to catch a mid-laner, slowing them first to guarantee the pull. |
Counter Matchups
| Counter Hero | Why they win |
| Zhuangzi | The ultimate counter. His ultimate removes all crowd control from his team, making Guiguziโs pull completely useless. |
| Lian Po | He has “Control Immunity” while using his skills. He can simply ignore the pull and counter-initiate on Guiguzi’s team. |
| Sun Bin | His movement speed buff and “Time Rewind” heal allow his team to escape Guiguziโs range or survive the burst damage following a pull. |
How to Counter Guiguzi:
- Watch the Shimmer: Concealment isn’t total invisibility; you can see a slight distortion in the air. If you see it coming, move away!
- Spread Out: Guiguzi wants to pull 3-5 people at once. If your team maintains a wide formation, he can only catch one person.
- Cleanse/Purify: Carrying the Purify talent or buying Purifying Sword (for supports) allows you to escape his stun and pull.
Would you like me to recommend a “Cooldown & Tankiness” build so you can use your pull as often as possible in a fight?

